Review: Megadimension Neptunia VII – A Nice Enough JRPG, But Far From Essential

Review: Megadimension Neptunia VII – A Nice Enough JRPG, But Far From Essential

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No, it’s not pronounced as ‘seven’.

Any fan of the game industry is aware of the ‘console wars’ that have pretty much always been going on between hardware developers since gaming hardware has been available. Of course, no real wars are occurring, but imagine if the concept was taken literally. Compile Heart certainly liked the idea when it made the Hypderdimension Neptunia series about ten years ago, and now the tenth instalment of the franchise, Megadimension Neptunia VII, has made its way over to the Switch. As you can probably guess just by appearances, Megadimension Neptunia VII is certainly an acquired taste that will only appeal to a specific audience. And, to be fair, it’s not a great RPG, but it has enough redeeming qualities to be at least worth a look for some enthusiasts.

For those of you unfamiliar with the Hyperdimension franchise, the premise is essentially an extended allegorical take on the never-ending push and pull of the real-world game industry, one in which beloved game consoles and companies are represented as characters by cutesy anime girls with mostly high-pitched voices. In Megadimension Neptunia VII, the narrative mostly takes place in the “Zero Dimension” which is very clearly based upon the Dreamcast. Here, a new CPU named Uzume is the last standing warrior left to battle a mysterious Dark CPU who’s hellbent on destroying all life, and it’s up to Neptune and her sister, Nepgear, to offer their support and help Uzume free her home.

Read the full article on nintendolife.com