’83 has been thinking very hard about FPS ironsights lately

’83 has been thinking very hard about FPS ironsights lately

'83 arcadegames 0

Lockdowns due to the coronavirus have meant a lot of developers are working from home, and that includes Antimatter’s ’83 team, the folks working on its teamplay-based battle royale shooter. There’s a new developer diary out that goes into some of the innovations the team is bringing to FPS ironsights, a subject that they’ve apparently been quite preoccupied with – along with their fans.

While matches in ’83 may share some commonalities with Call of Duty, the game’s fixation on realistic weapons is more reminiscent of Escape from Tarkov. In ’83, you won’t get a hud indicator to let you know how many rounds are left in a magazine, for example – you’ll have to check the mag manually. As design director Sturt Jeffery explains, you’ll be able to do this by holding the reload key down for half a second, which will prompt your character to remove the magazine and inspect the remaining rounds.

Jeffery also goes into some detail about how the team is handling peep sights. Using the L1A1 self-loading rifle. Typically, you’ve had one of two possible versions of the peep sight in games: one where a realistically-sized aperture prevents you from using the sight effectively, or an unrealistic-looking opening that allows you to actually see through it.